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Devlog
Overtrick
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Devlog
What it's like releasing a Steam demo for the first time
December 17, 2025
by
celloloops
On Sunday, I released the demo for Overtrick on Steam, after ~6 months of work. It feels great, but it also took far longer, and more emotional energy, than I expected. The biggest slowdown: waiting u...
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In With the New! (New logo, new Steam page, new tutorial, new gameplay.)
December 09, 2025
by
celloloops
2
LOTS of updates, starting with: Overtrick’s Steam Page is now live! Please, please WISHLIST! It will be super helpful, and I’ll be eternally grateful. In preparation for the official demo launch...
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Gameplay Update: 7-Card Hands
November 12, 2025
by
celloloops
3
Big gameplay update: Overtrick now uses a 28-card deck (8-Ace), reducing hand size from 13 to 7. This should increase the pace of the game and make special abilities more impactful! The change was ins...
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Discord, Edith and Wanda, and Realizing Art is Difficult
October 24, 2025
by
celloloops
2
Get ready for an all-over-the-place update! First up: please join the Discord server! Fun gameplay, ideas, and bug reports are all welcome. And you’re also welcome to just lurk for updates! Invite l...
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🎵 Dynamic Music and SFX
October 09, 2025
by
celloloops
1
🔊Sound on! Overtrick now has original music and sound effects . I wrote the music myself in LMMS ! It updates dynamically based on gameplay. When you hit your contract and enter Overtrick Mode, the...
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Naomi and Selene, Overtrick’s First Partner Duo
September 24, 2025
by
celloloops
2
Overtrickers, please welcome Naomi and Selene, the first partner team you’ll be able to play as! They’re stepping into Overtrick with style, personality, and plenty of tricks up their sleeves. You...
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Building New Playstyles Around Existing Cards
September 09, 2025
by
celloloops
1
What’s New: Overtrick now has 7 new special cards (26 total!) and three distinct playstyles to explore: Control, Diamonds, and Honors . Build your run around losing strategically, stacking diamonds...
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Overtrick v0.6: Making Overtricks Rewarding
August 28, 2025
by
celloloops
2
“What’s the point of an overtrick?” That’s the question that kept coming up in playtests. At first, I assumed the answer was simple: numbers going up are fun. Games like Balatro prove that jus...
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Overtrick v0.5: Flush Trumps, Finesse, and More New Special Cards
August 21, 2025
by
celloloops
This update introduces a fresh batch of special cards—some built for beginners, some with a touch of strategic spice—along with balance changes to keep things fair and fun. 🎴What’s new? New s...
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Overtrick v0.4: Visual Update and Opponent AI
August 18, 2025
by
celloloops
🚀 Two Big Updates Complete Visual Update. I retired the pixel art for an Art Deco-inspired look. Better Opponent AI. A minor bugfix resulted in far more challenging AI opponents. The visual update...
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Overtrick v0.3: Bridge with a Side of Juice
August 11, 2025
by
celloloops
Bridge is basically a perfect game. So how do you make a perfect game even better? Answer: Juice . In game dev, “juice” means the satisfying effects and animations that make every click, drag, and...
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Overtrick v0.2: New "Special Card" Mechanics
August 05, 2025
by
celloloops
Big gameplay update: special abilities are now separate cards! This allows players to be much more strategic in using them. Before the update, special abilities were attached to normal playing cards,...
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Overtrick Devlog #1: Turning Bridge into a Single-Player Deckbuilder
August 01, 2025
by
celloloops
As a kid, I was obsessed with Bridge. I’d endlessly lobby for it on family game nights. In the summer, I’d make my grandparents play. I learned three-player variants like Dummy Bridge, and even tw...
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